The Future Of Video Games Is … Reality TV?


Near the pool, a fist fight will break out. Two members of the cast, no longer content with trading insults, fight each other in a school fight. The camera zooms, the producer rushes to take pictures.

It’s 1999, and the cast is making the latest season of a hot reality show, Crush House. The job includes selecting the musicians, recording the play, and convincing the ever-changing audience to the show. You’ve failed, and you’re done, in the oldest sense.

Until 2024, the role of “reality TV producer” was an unsung video game hero. Crush House it ends that practice. Part satire, part love letter to the stagnant TV industry, the “thirsty shooter,” which is expected to be released later this year, is director Nicole He’s way of looking at the genre in a fun, but challenging way.

Crush House It’s no longer the only TV title making waves this week. Content Warninga horror co-op game about recruiting friends to try and go viral, it drew more than 200,000 players at once after the establishment of April Fool’s Day.

“When people talk about reality TV—I’m going to say especially men, the way men talk about reality TV—there’s not this heartfelt acceptance,” He says. They watch it with their girlfriends, or they call it a guilty pleasure: something to behold. “I think this is true for many [media-considered] ‘women’s interests.’ This is not taken seriously, although people are very critical. “

Reality TV it has the potential to be very fertile ground for game developers. As it is, it is only one way: Producers produce; the audience watches. But the audience also interacts with them—a lot. On X, on the message board, you have group chats. Pet theories about behind-the-scenes drama abound. If positions like Crush House he can put players in the control room, he can enter the path of players who want to participate in a new way. Even something Content Warningwhich isn’t based on reality TV per se, but still scratches the itch of capturing reality to go viral, has proven that there is a hunger for this type of game.

He first co-opted Crush House if a Terrace House– inspired games – the way to 2015 A Netflix show that he gave a soft, low kind of The real world-play of style. No one struck a fist, or had a gossip, or a shameful story in all the land; they just run into the daily conflict that comes with having strangers. The first example of Crush House it was essentially the same thing: chilling housemates together and figuring out how to live. “But we realized it was boring,” he says.

Content Warning it subverts its narrative in a similar way, drawing on the concepts of ghost hunters and inspirational movies. The goal is to get noticed on “SpookTube” – the better you shoot, the more money you earn, if you can survive. Players are armed with a light and camera as they enter a monster-filled world to find what they’re looking for.


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