The VR group requested significantly lower levels of the sedative propofol—in this case used to numb the pain in the hand—than the non-VR group. They received 125.3 milligrams per hour, in comparison to an average of 750.6 milligrams per hour during the study, described in PLoS ONE. The VR group also left the post-anesthesia recovery unit more quickly, spending an average of 63 minutes versus 75 minutes for the non-VR group.
The researchers believe that those in the VR group needed lower levels of the anesthetic because they were more distracted than those who did not have virtual visual stimuli. However, the team acknowledges, it’s possible that the VR group could have gone into surgery already believing that VR would be effective. This possibility will need to be explored in future trials.
Reducing the amount of anesthetic a patient receives can help shorten hospital stays and lower the risk of complications, and it could save money on the cost of the drugs themselves.
The team now plans to run a similar subsequent trial in patients undergoing hip and knee surgery to continue exploring whether VR could help manage anxiety during operations, says Adeel Faruki, an assistant professor in anesthesiology at the University of Colorado, who led the study.
There’s a growing body of evidence that VR can be a useful surgical aid, says Brenda Wiederhold, cofounder of the Virtual Reality Medical Center, who was not involved in the study. However, medical experts would need to monitor patients for cyber sickness, a form of motion sickness that VR triggers in some people.
“We have so many use cases for VR and surgeries, like cesarean births and pre- and post-cardiac surgeries,” she says.
VR may be helpful not only during medical procedures but afterwards too, according to Wiederhold, by reducing the risk of chronic pain. “That’s pretty exciting,” she says.