Chinese politics & policy reforms
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China’s failure in the game will disrupt the country’s competitive landscape as its hard-working teams prepare for international matches, including next year’s Asian Games, players and experts have warned.
Beijing launched the sweeping rules play Last week it was reported that players under the age of 18 can play online for three hours a week. Athletes said the ban offers opportunities for competitors in the US, South Korea and Europe a greater chance.
“China has some of the best teams in the world,” said Maurice “Amazing” Stückenschneider, German experts League of Legends player and coach, he told the Financial Times. “[Now] it is impossible [for China] promoting any spatial development. ”
Esports is China’s largest and most popular business. The largest video market in the world has about 720m gamers earning $ 44bn by 2020, according to Newzoo, a market research group.
The country will take part in the medal for the 2022 Asia Games in Hangzhou and establish a fully competitive stadium in Chongqing with more than 7,000 seats.
Universities also offer esports courses as a sporting event, while Chinese teams have won numerous international competitions.
But Stückenschneider warned that recent sanctions put China at risk.
“You have to see it [esports] just like any other sport, ”he said. “Players can train 70 hours a week or more, which could mean a difference of 67 hours. It’s just impossible [for Chinese youth players] to continue to perform at its best. ”
He also said that players in South Korea and China usually train six days a week with two hours an hour and three hours a night.
Ding, a 24-year-old Shanghai football player, started playing at the age of 15. “I played three or four hours every day after school, and on the weekends. It’s a matter of success, “he told FT.
“These restrictions will have a significant impact on China’s operations. Because some countries do not [the restrictions] their players eventually have more time to exercise. ”
Game developers, such as China’s most valuable company, Tencent, control these companies by playing games with teams. Funds are driven by live events, promotions, programs, promotions, retail sales and the freedom of deep TV.
In Shenzhen, south of the device in China, Sarah, who owns the largest sports club in esports, said the new rules “did not happen”.
“The best years for professional players are from 16 to 21. But you have to start learning from [at least] 16, ”said Sarah, who declined to give her real name.
“If you play well, all your opponents are going to be very good, you have to know all the heroes, all the races, the different teams. It all depends on eternal training and you can’t do it at home on your own. ”
While admitting that there were other problems, such as getting older accounts for players under the age of 18, local companies were concerned. attracting entrepreneurs by following restrictions.
Charlie Moseley, co-founder of the Chengdu Gaming Federation, said the sports industry has taken “disaster” out of the new rules. “China has developed a system of cultural control rather than haste.”
Additional reports of Nian Liu in Beijing
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